디아블로4에게 유저로써 바라는점

This is a message to Blizzard regarding hopes for future patches:

As a user who thoroughly enjoys Season 2, I’d like to share some inconveniences and areas for improvement from the perspective of someone actively playing.

This message is not intended to criticize Blizzard; rather, it comes from a user who hopes for further development. Please consider the following points:

  1. Improvement of Low-Level Growth Phases:

    • The growth phase, especially levels 20-55 for secondary characters, is tedious and repetitive.
    • Propose introducing specific dungeons for lower levels, accessible only to users who have raised their main characters to a certain level, providing challenging solo play up to the brink of nightmares and torment.
  2. Enhancing Class Balance:

    • The balance between classes seems more focused on ease and speed of leveling rather than the endgame content.
    • Classes like Sorceress and Rogue have powerful movement abilities, while others like Druid and Barbarian could benefit from improved mobility skills to maintain balance.
  3. Addressing Warehouse Space Issues:

    • Users feel a shortage of warehouse space as they reach level 100.
    • Suggest converting the concept of “Phases” to a registration system, allowing users to register only higher-level Phases, eliminating the need to store unused legendaries.
  4. Need for Phases for Unused Skills:

    • Users express the need for additional Phases for skills not currently in use.
    • Emphasize the importance of introducing new Phases continuously, possibly through a revamped registration system, to encourage exploration of different skill sets.
  5. Improving Clan Systems:

    • Current clan management lacks visibility into user activity.
    • Propose creating a separate clan territory where members can engage in management activities and foster a sense of belonging.
  6. Enhancing PvP Systems:

    • PvP remains a vital endgame content, but the current system lacks ease in transitioning between hunting and PvP setups due to limited warehouse space.
    • Suggest implementing an “Wardrobe System,” allowing users to save different setups for hunting and PvP for more convenient transitions.
  7. Increasing the Majesty of Field Bosses:

    • Field bosses lose their impact, especially for users above level 100 in torment levels.
    • Recommend introducing more formidable field bosses in torment levels 90-100 to create a genuine challenge for high-level users.
  8. Item Filtering System:

    • Propose a system that allows users to set preferences for item options, where items meeting those preferences automatically shine.
    • This system aims to create a more efficient and organic farming experience.
  9. Introduction of Personal Territories:

    • Advocate for the need for individual territories, offering a simpler space for dismantling items, enchanting, and returning to the field or dungeons.
  10. User-Driven Skin Competition:

    • Suggest organizing skin competitions based on user ideas, with winning skins created and offered by Blizzard for purchase.
    • This approach could be a win-win, fostering creativity among users and providing Blizzard with new skin ideas.

As a user who has enjoyed Diablo from Diablo 1 to Diablo 4, I hope at least some of these suggestions, particularly the third one, will be considered for the future of the game. To the development team who learned and improved from Season 1 to Season 2, I offer these opinions to contribute to the ongoing operation of the game.